ML Engineer with Distillation experience

ML Engineer with Distillation experience

Luxoft DXC

Hexjobs Insights

Position for a Senior ML Engineer focusing on GPU-accelerated ML inference in Gdańsk. Responsibilities include optimizing pipelines and model distillation. Key requirements: strong ML background, Python, and GPU performance.

Schlüsselwörter

GPU inference
deep learning
CNN
Python
PyTorch
CUDA
software engineering
TensorRT
Kubernetes
Docker

What you will do

High-tech project at the intersection of GPU-accelerated ML inference and real-time graphics. The goal is to build fast, reliable, cost-efficient inference pipelines for visual computing and integrate ML components into real-time rendering / engine workflows. A key focus is model distillation and compression to reduce latency, memory footprint, and infrastructure cost, with production deployment using standard engineering practices.

Build and optimize GPU inference pipelines for low latency and high throughput

Implement model distillation / compression to make models faster and cheaper

Profile and tune performance across CPU and GPU (latency, throughput, memory)

Integrate ML into real-time graphics workflows / pipelines (engine-side integration when needed)

Maintain production readiness: reproducible builds, basic CI/CD, containerized deployment

Requirements

MUST

Senior-level ML/Inference Engineer (3-5+ years), able to work independently

Strong deep learning + CNN background, practical experience shipping models to inference

Distillation / compression experience (any solid KD / compression practice)

Strong Python + PyTorch OR equivalent (enough to implement training/inference and debug)

Strong GPU inference/performance mindset: CUDA fundamentals, profiling, optimization approach

Solid software engineering skills (clean code, testing basics, Git, collaboration)

NICE TO HAVE

Hands-on with TensorRT / ONNX Runtime / Triton (any of them)

Quantization / mixed precision / operator fusion experience (any subset)

Experience integrating ML into graphics or engines (Unreal/Unity, rendering pipeline basics)

Kubernetes/Docker in production, observability/telemetry practices

Familiarity with image quality metrics (SSIM/PSNR/LPIPS)

Aufrufe: 6
Veröffentlichtvor 17 Tagen
Läuft abin 13 Tagen

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